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Investigating the role of hand perspective in learning from procedural animations
Bjorn B de Koning1, Katrina Mok2, Nadine Marcus2
1Erasmus University Rotterdam, Rotterdam, The Netherlands.
Background:
Research indicates that animations presenting procedural instructions lead to better learning if the animation displays the procedural task from a first-person perspective (over-the-shoulder) compared to a third-person perspective (face-to-face).
Aims:
This study extends view-perspective research by investigating whether the observation of human hands completing manipulative tasks in an animation are necessary or not.
Sample:
Sixty university students participated in the study.
Method:
Participants studied two knot-tying animations from a first-person perspective showing hands, or a third-person perspective showing hands, or a first-person perspective without showing hands.
Results:
Results showed that studying first-person perspective animations resulted in higher performance on a knot-tying task and recognition task (but not transfer task) than studying the third-person perspective animations. The strongest effects were gained from the first-person perspective animations showing hands, although comparable learning outcomes were often found with the no-hands perspective animations. In addition, spatial ability was found to influence knot-tying and recognition performance, while gender minimally interacted with performance in the different viewing perspective conditions.
Conclusions:
Hand-manipulative task are learned most optimally from animations when presented from a first-person perspective, while it is not necessary to show the hands.
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