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Updated: Aug 30, 2025

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Walkable auralizations for experiential learning in an immersive classroom
Samuel Chabot1, Jonas Braasch1
1School of Architecture, Rensselaer Polytechnic Institute, Troy, New York 12180, USA.
Abstract:
This paper proposes an experiential method for learning acoustics and consequences of room design through the rapid creation of audio-visual congruent walkable auralizations. An efficient method produces auralizations of acoustical landmarks using a two-dimensional ray-tracing algorithm and publicly available floor plans for a 128-channel wave-field synthesis system. Late reverberation parameters are calculated using additional volumetric data. Congruent visuals are produced using a web-based interface accessible via personal devices, which automatically formats for and transmits to the immersive display. Massive user-contributed online databases are harnessed through application programming interfaces, such as those offered by the Google Maps Platform, to provide near-instant access to innumerable locations. The approach allows the rapid sonic recreation of historical concert venues with adequate sound sources. Listeners can walk through these recreations over an extended user area (12 m × 10 m).
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