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Virtual Reality Technology of New Media Visual Simulation.

Feng Li1

  • 1School of Humanities and Arts, Nanchang Institute of Technology, Nanchang, Jiangxi, China.

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Summary

This study introduces a virtual reality system for Chinese museums, enhancing digital exhibits. The system significantly speeds up virtual scene creation and improves display accuracy, offering valuable applications for cultural heritage preservation.

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Area of Science:

  • Computer Science
  • Digital Heritage
  • Virtual Reality

Background:

  • Museums seek innovative ways to enhance visitor engagement and expand digital exhibition capabilities.
  • Traditional digital museum displays often lack interactivity and immersive experiences.

Purpose of the Study:

  • To develop a virtual reality (VR) application system for Chinese museums using the Unity 3D engine.
  • To improve the exhibition effect and display methods of digital museums through immersive roaming experiences.

Main Methods:

  • Utilized 3Dmax for creating museum scenes and collection models, including materials and lighting.
  • Developed an interactive system within the Unity 3D virtual reality engine.
  • Implemented fast virtual scene construction and fixed-point triggering (FPT) optimization techniques.

Main Results:

  • The improved method for virtual scene construction was 90.5% faster than manual coding.
  • The fixed-point triggering method improved the average accuracy of 35 scenes to 63.9%.

Conclusions:

  • The developed VR application effectively simulates museum scenes, enhancing the digital exhibition experience.
  • This system demonstrates significant reference value for applying VR simulation technology in cultural heritage preservation and dissemination.