Related Experiment Video
Updated: Aug 29, 2025

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Erratum: Absent, Incapable, and "Normal": Understanding the Inclusiveness of Visually Impaired Students' Experiences
Abstract:
TO OUR READERS: An error appeared in the ahead-of-print version of the following article: Haegele, J.A., Ball, L.E., Zhu, X., Keene, M.A., & Nowland, L.A. Absent, incapable, and "normal": Understanding the inclusiveness of visually impaired students' experiences in integrated physical education. Adapted Physical Activity Quarterly. Advance online publication. https://doi.org/10.1123/apaq.2022-0014 On the fourth page of the article, in the second paragraph of the Methods section, the first name of co-author Lindsay Ball was misspelled as that of co-author Lindsey Nowland, thereby naming the wrong person as identifying as a blind and disabled woman. We apologize for the error. The article was corrected May 27, 2022.
More Related Videos
13:44Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy
Published on: August 8, 2011
09:29A Standardized Obstacle Course for Assessment of Visual Function in Ultra Low Vision and Artificial Vision
Published on: February 11, 2014
Related Concept Videos
Inclusive Fitness
Learning Disabilities
Dyslexia
Dyslexia is a...
Intellectual Disability
Visual System
Once through the pupil, the light passes through the lens, a...