Related Experiment Video
Updated: Aug 28, 2025

Stereoacuity Improvement using Random-Dot Video Games
Published on: January 14, 2020
Co-designed mini-games for children with visual impairment: a pilot study on their usability
Tiziana Battistin1,2, Nadir Dalla Pozza3, Silvia Trentin1
1Robert Hollman Foundation, via Siena 1, Padova, 35143 Italy.
Abstract:
Digital games aimed at improving cognitive and/or motor-sensory skills need to be carefully designed to take into account the characteristics and needs of particular categories of users. Several novel mini-games explicitly aimed at children with visual impairment (VI) were co-designed by a multidisciplinary team which involved computer engineers and a therapy team from the Robert Hollman Foundation (Padova, Italy). These games are played by children moving within a large-scale interactive environment - i.e., a floor portion placed under a motion capture system capable of tracking one or more people - with the game linking the players movements to the audio and visual output to produce meaningful interactions. We report on a pilot study of the usability of the system involving 11 children with VI. The results allowed us to improve the system and to define a set of guidelines useful for designers and developers of similar systems.
Supplementary Information:
The online version contains supplementary material available at 10.1007/s11042-022-13665-7.

