Related Experiment Video
Updated: Aug 28, 2025

Task Interruption and Resumption Paradigm for Testing the Activation and Pursuit of an Abstract Thinking Goal
Published on: April 18, 2017
The Effect of Game Playing and Goal Orientation on Creativity
1Department of Marketing, University of Massachusetts Boston, Boston, MA, United States.
Abstract:
In an effort to bolster employee creativity, companies like Google and Groupon have adopted indoor work spaces that incorporate slides, swings, and unconventional design. While it may be costly and time-consuming to change certain aspects of a firm's work environment (e.g., the room design) to aid creativity and brainstorming, it is relatively easy for managers to encourage employees to engage in certain forms of unstructured recreation immediately prior to creative-based tasks for a new product development. This research addresses an important oversight in the literature by exploring the effect of cognitive game playing and goal orientation on subsequent new product development creativity. It was found that a cognitive game that engenders a greater degree of fun results in greater creativity on a subsequent new product development task, compared with both a cognitive-based game that engenders less fun and a control group. Furthermore, it was found that, for a cognitive-based game that engenders a high degree of fun, individuals who are primed with a process goal orientation are more likely to be creative on a subsequent new product development task than those who are primed with an outcome goal orientation.
More Related Videos
13:40Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
10:26Problem-Solving Before Instruction PS-I: A Protocol for Assessment and Intervention in Students with Different Abilities
Published on: September 11, 2021
Related Concept Videos
Creative Thinking
Divergent thinking is the...
Social Facilitation
Robbers Cave
Cognitive Learning
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
Self-Presentation: Self-Monitoring and Self-Handicapping
Drive-Reduction Theory: Push Theory of Motivation