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Inductive biases in theory-based reinforcement learning.
Thomas Pouncy1, Samuel J Gershman2
1Department of Psychology and Center for Brain Science, Harvard University, United States of America.
Cognitive Psychology
|September 24, 2022
Summary
Humans use stronger semantic biases than previously thought for efficient learning in complex environments like video games. Incorporating these biases into AI models improves artificial intelligence learning, mimicking human cognitive processes.
Area of Science:
- Cognitive Science
- Artificial Intelligence
- Machine Learning
Background:
- Human learning in complex environments is a key cognitive science goal.
- Previous research often used simplified tasks, not reflecting real-world complexity.
- Video games offer a tractable proxy for studying complex, real-world learning.
Purpose of the Study:
- To investigate the inductive biases humans use in complex learning environments.
- To compare human learning biases with existing model-based reinforcement learning (RL) approaches.
- To enhance artificial intelligence learning by incorporating human-like semantic biases.
Main Methods:
- Utilized video games as experimental environments for complex learning.
- Developed a theory-based reinforcement learning (RL) framework.
- Identified and cataloged specific semantic biases used by human learners.
- Integrated these semantic biases into the theory-based RL system.
Main Results:
- Humans employ stronger inductive biases than syntactic constraints alone in theory formation.
- Identified a set of semantic biases that constrain the content of learned theories.
- Theory-based RL with added semantic biases demonstrated more human-like learning.
Conclusions:
- Human learning in complex environments relies on significant semantic biases beyond structural rules.
- Integrating these semantic biases into AI models can lead to more human-like artificial intelligence.
- This research bridges cognitive science and AI by modeling human learning biases.
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