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The human experience of comprehending source code in virtual reality
James Dominic1, Brock Tubre1, Deborah Kunkel1
1Clemson University, Clemson, SC USA.
Abstract:
Virtual reality (VR) is an emerging technology used in various domains such as medicine, psychotherapy, architecture, and gaming. Recently, software engineering researchers have started to explore virtual reality as a tool for programmers. However, few studies examine source code comprehension in VR. This paper explores the human experience of comprehending source code in VR and compares it to source code comprehension in a desktop environment. We conducted a study with 26 graduate student programmers. We measured actual productivity, perceived productivity and used the NASA Task Load Index (TLX) survey to measure various factors such as mental demand, physical demand, temporal demand, performance, effort, and frustration. We found that the programmers experienced more physical demand, effort, and overall task load when reading and comprehending code in VR. However, we did not observe any statistically significant differences in the programmers' measured productivity or perceived productivity between VR and desktop comprehension.
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