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Virtual Reality as an Adjunctive Non-pharmacological Therapy to Reduce Pain in School-Aged Children With Burn Wounds
Qiongfang Wang1, Shun Xu2, Bing Guo2
1Faculty of International Medical Technology, Sanda University, Shanghai, China.
Insights
Virtual reality (VR) significantly reduces pain in school-aged children during burn wound care. This immersive technology offers a safe and effective method for pain management without adverse effects.
Area of Science:
- Pediatric Pain Management
- Burn Care
- Virtual Reality Applications
Background:
- Burn wound care in children is often associated with significant pain and distress.
- Effective pain management strategies are crucial for improving patient outcomes and reducing psychological impact.
- Virtual reality (VR) has emerged as a potential non-pharmacological intervention for pain relief.
Purpose of the Study:
- To evaluate the efficacy of virtual reality (VR) in mitigating pain experienced by school-aged children during burn wound dressing changes.
- To assess the impact of VR on physiological pain indicators such as heart rate and blood oxygen saturation.
- To determine the occurrence of adverse reactions like dizziness and nausea associated with VR use in this pediatric population.
Main Methods:
- A before-and-after study design was employed with 34 pediatric burn patients.
- Patients underwent two randomly assigned wound dressing changes: one with VR (using a headset and gamepad for distraction) and one without (Non-VR).
- Pain scores (Wong-Baker, FLACC), heart rate, blood oxygen saturation, and adverse events were recorded at multiple time points relative to the procedure.
Main Results:
- VR group showed significantly lower Wong-Baker and FLACC pain scores during and after wound dressing changes compared to the Non-VR group.
- Pain scores in the VR group decreased from 5.79 (Wong-Baker) and 4.91 (FLACC) before the procedure to 2.44 and 2.12, respectively, after.
- No significant adverse reactions such as dizziness or nausea were reported in the VR group.
Conclusions:
- Virtual reality is an effective intervention for reducing pain in school-aged children undergoing burn wound care.
- VR provides a safe, non-pharmacological approach to pain management in pediatric burn patients.
- The use of VR in burn care does not appear to induce adverse side effects in children.
Abstract:
This paper explores the effectiveness of virtual reality in reducing pain in school-aged children undergoing burn wound care. From June 2020 to September 2021, 34 cases of burned children treated in the burn clinic of a hospital were selected. A before- and after-study design was utilized to observe the first and second wound dressing changes of the same patients. The two dressing changes were randomly selected for the VR plan and the Non-VR plan. In VR Plan, patients played virtual reality games using a headset and gamepad to distract from their pain. To determine the effectiveness of VR, the children's pain score, heart rate, blood oxygen saturation, and adverse reactions such as dizziness and nausea were recorded ten minutes before wound dressing change, during wound dressing change and ten minutes after the bandages was on. The Wong-Baker and FLACC scores of the patients in the VR group were (5.79 ± 1.84) and (4.91 ± 2.08), respectively, whereas the scores of the patients in the non-VR group were (5.47 ± 1.99) and (4.91 ± 2.25), respectively, 10 minutes before wound dressing changes. During wound dressing changes, the Wong-Baker and FLACC scores of patients in the VR group were (3.78 ± 1.49) and (2.73 ± 1.38), respectively, whereas the scores of patients in the non-VR group were (5.58 ± 2.48) and (4.97 ± 2.39), respectively. After wound dressing changes, the Wong-Baker and FLACC scores of patients in the VR group were (2.44 ± 1.65) and (2.12 ± 1.34), respectively, and the scores of patients in the non-VR group were (4.21 ± 2.42) and (3.75 ± 2.05), respectively. The study concludes that virtual reality is effective in reducing pain in school-aged children with burn wounds. The study also concludes that virtual reality does not cause adverse reactions.
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