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Designing all-pay auctions using deep learning and multi-agent simulation
Ian Gemp1, Thomas Anthony2, Janos Kramar2
1DeepMind, London, UK. imgemp@deepmind.com.
Scientific Reports
|October 8, 2022
Summary
This study introduces a multi-agent learning method for designing crowdsourcing contests and All-Pay auctions. The approach optimizes contest designs by simulating agent behavior, yielding effective outcomes even when analytical solutions are intractable.
Area of Science:
- Computational Economics
- Artificial Intelligence
- Game Theory
Background:
- Designing optimal crowdsourcing contests and All-Pay auctions is complex.
- Traditional methods often rely on tractable game-theoretic equilibrium analyses.
- Manual design by economists may not explore the full design space effectively.
Purpose of the Study:
- To develop a novel multi-agent learning approach for designing crowdsourcing contests and All-Pay auctions.
- To overcome limitations of traditional methods in complex or analytically intractable settings.
- To optimize auctioneer utility through automated design exploration.
Main Methods:
- Utilizing a multi-agent learning simulation to explore the contest design space.
- Employing neural networks to predict outcomes for untested contest designs.
- Applying mirror ascent optimization for achieving desirable design outcomes.
Main Results:
- The proposed method accurately matches optimal outcomes in known equilibrium settings.
- The approach generates high-quality designs for analytically unsolvable problems.
- Simulations demonstrate the effectiveness of agent learning in contest design.
Conclusions:
- Multi-agent learning offers a powerful framework for designing complex auctions and contests.
- The method provides a viable alternative when game-theoretic analysis is intractable.
- This approach enhances auctioneer utility by optimizing contest parameters through simulation.
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