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Design, analysis and optimization of a waveguide-type near-eye display using a pin-mirror array and a concaved
Optics Express
|October 15, 2022
Summary
This study introduces a novel waveguide near-eye display using a pin-mirror array and reflector. The design enhances depth of field and image quality for see-through augmented reality applications.
Area of Science:
- Optics and Photonics
- Display Technology
- Human-Computer Interaction
Background:
- Waveguides are key optical combiners for near-eye displays, but face challenges with thickness, weight, and transmittance.
- Existing waveguide displays struggle with issues like limited field of view, eye-box, resolution, depth of field, and uniformity.
Purpose of the Study:
- To propose and develop a compact waveguide-type near-eye display with optimized image uniformity and reduced stray light.
- To extend the depth of field (DOF) to mitigate the vergence-accommodation conflict (VAC).
- To introduce reflective surfaces for input/output coupling, ensuring a compact, easy-processing, and achromatic design.
Main Methods:
- Utilized a pin-mirror array combined with a concaved reflector for optical combining.
- Incorporated reflective surfaces for efficient and achromatic input and output coupling.
- Optimized the structure to address field of view, eye-box, resolution, depth of field, uniformity, and stray light.
Main Results:
- Achieved an extended depth of field compared to traditional waveguide displays, addressing the vergence-accommodation conflict.
- Demonstrated improved display uniformity and significant reduction in stray light artifacts through structural optimization.
- Successfully developed a prototype showcasing virtual images with extended DOF overlaid on the real world.
Conclusions:
- The proposed waveguide display design offers a compact and high-performance solution for see-through near-eye applications.
- The integration of pin-mirror arrays and concaved reflectors effectively enhances optical performance, including DOF and uniformity.
- This approach presents a viable method for improving the user experience in augmented reality by reducing visual discomfort and enhancing immersion.

