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Avatars' Social Rhythms in Online Games Indicate Their Players' Depression
Kenji Yokotani1, Masanori Takano2
1Graduate School of Technology, Industrial and Social Sciences, Tokushima University, Tokushima, Japan.
Cyberpsychology, Behavior and Social Networking
|October 25, 2022
Summary
Digital biomarkers from online gameplay may indicate mental health issues. Avatar behavior in games was analyzed to estimate player depression, but prediction accuracy was limited, suggesting model refinement is needed.
Area of Science:
- Digital biomarkers and mental health research.
- Human-computer interaction in gaming.
- Computational psychiatry and behavioral analysis.
Background:
- Gameplay data, or digital biomarkers, offer insights into player characteristics.
- An avatar's online behavior is hypothesized to correlate with its player's mental health status.
Purpose of the Study:
- To estimate the depressive state of online game players using their avatar's behavioral logs.
- To investigate the relationship between gameplay patterns and depression.
Main Methods:
- Utilized behavioral logs and depression questionnaire data from 3,361 Pigg Party players in April and May 2020.
- Trained a time series model on April data to predict depression in May data.
- Analyzed activity patterns within a 24-hour cycle.
Main Results:
- Individuals without depression showed more consistent 24-hour activity cycles compared to those with depression.
- A time series model trained on initial data predicted depression with 0.3–0.4 accuracy in subsequent data.
- Model performance indicated challenges in predicting depression from sparse time series data.
Conclusions:
- Avatar behavior in online games can be a potential indicator of player mental health.
- Current predictive models struggle with sparse behavioral data, necessitating further development and refinement.
- Future research should focus on improving models for accurate mental health state estimation from digital biomarkers.
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