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An Augmented Reality Serious Game for Learning Intelligent Wheelchair Control: Comparing Configuration and Tracking
Rafael Maio1, Bernardo Marques1,2, João Alves1
1IEETA, DETI, Campus Universitário de Santiago, University of Aveiro, 3810-193 Aveiro, Portugal.
Sensors (Basel, Switzerland)
|October 27, 2022
Summary
This study introduces an augmented reality serious game (ARSG) to aid wheelchair control for motor-impaired individuals. Computer configuration proved more efficient, while cloud anchor tracking offered superior accuracy and robustness.
Area of Science:
- Robotics and Human-Computer Interaction
- Assistive Technology
- Augmented Reality Applications
Background:
- Individuals with motor disabilities often face challenges in controlling robotic wheelchairs.
- Serious games offer a promising avenue for enhancing user engagement and training in assistive technology.
- Augmented reality (AR) can provide immersive and interactive environments for rehabilitation and skill development.
Purpose of the Study:
- To propose and evaluate an augmented reality serious game (ARSG) designed to support individuals with motor disabilities in controlling robotic wheelchairs.
- To compare the efficiency and engagement of different devices (smartphone vs. computer) for ARSG environment configuration.
- To assess the performance and usability of distinct motion tracking capabilities (cloud anchors vs. offline tracking) within the ARSG.
Main Methods:
- Development of an ARSG with a racing track narrative, incorporating virtual elements, obstacles, and signs.
- Implementation of environment configuration via smartphone and computer interfaces.
- Evaluation of two tracking conditions: C1 (motion tracking using cloud anchors) and C2 (offline motion tracking).
- Conducting two user studies with 10 and 20 participants to gather performance and usability data.
Main Results:
- Computer-based environment configuration was found to be more efficient and accurate than smartphone configuration.
- The smartphone configuration method was perceived as more engaging by users.
- Motion tracking using cloud anchors (C1) demonstrated higher accuracy and robustness compared to offline motion tracking (C2).
- Offline motion tracking (C2) was perceived as easier to use by participants.
Conclusions:
- ARSG presents a viable tool for enhancing robotic wheelchair control for individuals with motor disabilities.
- The choice of configuration device impacts efficiency and engagement, with computers excelling in precision and smartphones in user appeal.
- Cloud anchor-based motion tracking provides a more accurate and stable AR experience, though offline tracking offers greater ease of use.
Keywords:
Industry 4.0augmented realityhuman-centered designmaintenance authoring toolremote collaborationuser studyvisual characteristics
