Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

460
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
460
Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

829
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
829

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

One-Stage Delayed Bladder Exstrophy Closure Combined With Kelly Repair: Early Outcomes Following the 100-Case Milestone.

The Journal of urology·2026
Same author

Management of undescended testicle in patients with prune belly syndrome: 30 years of experience in the French cohort - A multicentric study.

Journal of pediatric urology·2026
Same author

Robotic-Assisted Paediatric Lung Anatomical Resection: A Safe Alternative to Thoracotomy in Children's Complex Cases.

European journal of cardio-thoracic surgery : official journal of the European Association for Cardio-thoracic Surgery·2026
Same author

Prenatal Diagnosis of Posterior Urethral Valves: Timing of Diagnosis and Mid-Term Renal Function When Second and Third Trimester Ultrasounds Are Systematically Performed.

Prenatal diagnosis·2026
Same author

Bone defect size and healing outcomes in femoral and tibial fracture-related bone defects treated with the Masquelet technique.

Orthopaedics & traumatology, surgery & research : OTSR·2026
Same author

International Society of Paediatric Surgical Oncology (IPSO) Minimally Invasive Surgery (MIS) Guidelines.

Ecancermedicalscience·2026

Related Experiment Video

Updated: Aug 23, 2025

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
06:36

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

Published on: October 18, 2024

1.1K

Towards Human in the Loop Analysis of Complex Point Clouds: Advanced Visualizations, Quantifications, and

Thomas Blanc1,2, Hippolyte Verdier3, Louise Regnier1,2

  • 1Laboratoire Physico-Chimie, Institut Curie, PSL Research University, CNRS UMR168, Paris, France.

Frontiers in Bioinformatics
|October 28, 2022
PubMed
Summary
This summary is machine-generated.

This study introduces new libraries for virtual reality (VR) to improve human-in-the-loop analysis of complex point cloud data in biological and medical research, enhancing user interaction and computational fluidity.

Keywords:
3D mapshuman in the loopinferencemicroscopypoint cloudsvirtual reality

More Related Videos

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

6.0K
Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
06:02

Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

Published on: October 6, 2020

2.3K

Related Experiment Videos

Last Updated: Aug 23, 2025

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
06:36

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

Published on: October 18, 2024

1.1K
A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

6.0K
Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
06:02

Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

Published on: October 6, 2020

2.3K

Area of Science:

  • * Computational biology and medical imaging.
  • * Data visualization and analysis.
  • * Virtual Reality (VR) applications in science.

Background:

  • * Biological and medical research generates high-dimensional point cloud data from experiments like microscopy and medical imaging.
  • * Analyzing complex, noisy point cloud data presents ergonomic and computational challenges for user interaction and real-time processing.
  • * Existing visualization software often lacks flexibility in data manipulation and analysis, and VR experiences can be hindered by computational demands.

Purpose of the Study:

  • * To introduce new libraries for enhancing interaction and human-in-the-loop analysis of point cloud data within a virtual reality environment.
  • * To integrate these libraries into the open-source platform Genuage, improving user experience and analytical flexibility.
  • * To enable simultaneous, fluid manipulation and analysis of complex data with high refresh rates.

Main Methods:

  • * Development of a communication toolbox to enhance user experience and flexibility in VR data interaction.
  • * Implementation of a mapping toolbox for overlaying physical properties onto 3D meshes while using a dedicated point cloud shader.
  • * Creation of a programmable video capture tool for VR and desktop modes to facilitate data dissemination.
  • * Establishment of protocols for simultaneous analysis and fluid data manipulation at high refresh rates.

Main Results:

  • * Enhanced user interaction and flexibility in analyzing complex point cloud data within VR.
  • * Successful integration of new libraries into the Genuage platform, supporting advanced visualization and analysis.
  • * Demonstrated real-time inference of random walk properties using a pre-trained Graph Neural Network within the VR environment.
  • * Achieved fluid manipulation and analysis of data with a high refresh rate, overcoming previous computational limitations.

Conclusions:

  • * The developed libraries significantly improve the analysis of high-dimensional point cloud data in VR for biological and medical research.
  • * The Genuage platform, enhanced with these tools, offers a more flexible and interactive environment for scientific data exploration.
  • * Real-time analysis and manipulation are feasible, paving the way for more efficient and intuitive scientific discovery.