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Updated: Aug 20, 2025

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Published on: January 26, 2024
Why imaginary worlds? The role of self-exploration within online gaming worlds
Kim Szolin1, Mark D Griffiths1
1International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham NG1 4FQ, UK kim.szolin2016@my.ntu.ac.uk; http://www.ntu.ac.uk/apps/Profiles/51652-1-4/Professor_Mark_Griffiths.aspx Mark.Griffiths@ntu.ac.uk.
Abstract:
Dubourg and Baumard posited that preferences for exploration are the key to the popularity in imaginary worlds. This commentary argues that other forms of exploration may also account for the success and appeal of specific types of imaginary worlds, namely self-exploration within interactive imaginary worlds such as videogames.
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