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Vax the Max, a Gamification Intervention for COVID-19 Vaccination Task Engagement in the Inpatient Setting
A Vincent Raikhel1,2, Kevin Blau1,2, Katherine Alberty1,2
1Department of Medicine, University of Washington School of Medicine, Seattle, WA.
Gamification increased COVID-19 vaccination rates among internal medicine inpatients. The "Vax the Max" program boosted vaccine administration, showing potential for similar quality improvement initiatives.
Area of Science:
- Infectious Diseases
- Public Health
- Medical Education
Background:
- Despite widespread SARS-CoV-2 vaccination, a significant portion of the US population remains unvaccinated.
- Hospitalization for non-COVID-19 illnesses presents a missed opportunity for vaccinating unvaccinated individuals.
- A specific hospital observed a decline in COVID-19 vaccine administration among internal medicine inpatients.
Purpose of the Study:
- To assess the impact of a gamification program on COVID-19 vaccination rates in hospitalized internal medicine patients.
- To evaluate resident engagement with gamified vaccination tasks and their perception of the program's utility.
Main Methods:
- Implementation of "Vax the Max," a gamification program awarding points to internal medicine resident teams for COVID-19 vaccination tasks.
- Anonymous surveys administered to residents post-participation to gauge engagement and future applicability of gamification.
- Tracking of vaccine doses administered per 4-week plan-do-study-act cycle before and after program implementation.
Main Results:
- COVID-19 vaccination rates in internal medicine inpatients increased from 5.3 to 8.8 doses per 4-week cycle post-"Vax the Max" implementation.
- 76.8% of participating residents reported increased engagement with COVID-19 vaccination tasks.
- 66% of residents believed gamification could be applied to other clinical tasks.
Conclusions:
- The "Vax the Max" gamification program successfully enhanced COVID-19 vaccine administration rates in a challenging inpatient setting with high resident turnover.
- Gamification can effectively drive engagement among resident physicians for quality improvement initiatives.
- Further exploration of gamification for quality improvement and patient safety in medical residency is warranted.
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