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Step it UP! Game increases steps of adults with disabilities
1School of Psychological and Behavioral Sciences, Southern Illinois University.
Journal of Applied Behavior Analysis
|December 9, 2022
Summary
The Step it UP! Game significantly increased physical activity in adults with disabilities. This gamified intervention boosted daily steps, promoting better health outcomes for this population.
Area of Science:
- Health Promotion
- Disability Studies
- Behavioral Interventions
Background:
- Regular physical activity reduces risks of chronic diseases like diabetes, heart disease, and hypertension.
- Individuals with neurodevelopmental and intellectual disabilities often exhibit lower physical activity levels compared to neurotypical individuals.
Purpose of the Study:
- To evaluate the impact of the Step it UP! Game on physical activity levels in adults with disabilities.
- To assess changes in the mean number of steps taken per minute during the intervention.
Main Methods:
- A multielement design was used to compare the Step it UP! Game intervention with baseline conditions.
- Participants were divided into two competing teams, with rewards for the highest step count.
- Mean steps per minute were recorded for all participants.
Main Results:
- Mean step count per minute increased from 24.35 during baseline to 54.76 during the Step it UP! Game intervention.
- All 10 participants demonstrated an increase in their step count while participating in the game.
Conclusions:
- The Step it UP! Game is an effective intervention for increasing physical activity in adults with disabilities.
- Gamification and team-based competition can successfully motivate individuals with disabilities to engage in more physical activity.
Keywords:
Good Behavior GameStep it UP! Gameinterdependent group contingencyphysical activitypublic health
