Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game:

Hyungsook Kim1,2,3, David Michael O'Sullivan4, Seong Hee Chung3

  • 1Department of Cognitive Sciences, Hanyang University, Fusion Technology Center, Seoul, Republic of Korea.

JMIR Serious Games
|December 16, 2022
PubMed
Summary

This study introduces gamified interactive exergames designed to combat depression by increasing physical activity. These games adapt difficulty to user progress, enhancing physical and cognitive functions crucial for mental well-being.