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Education in Focused Lung Ultrasound Using Gamified Immersive Virtual Reality: A Randomized Controlled Study
Jonas D Larsen1, Rune O Jensen2, Pia I Pietersen1
1Department of Radiology, Odense University Hospital, Odense, Denmark; Research and Innovation Unit of Radiology, University of Southern Denmark, Odense, Denmark.
Ultrasound in Medicine & Biology
|December 19, 2022
Summary
Immersive virtual reality (IVR) training effectively teaches focused lung ultrasound (FLUS) skills to novices. Both gamified and non-gamified IVR modules yielded similar learning outcomes, comparable to intermediate users.
Area of Science:
- Medical Education
- Emergency Medicine
- Diagnostic Imaging
Background:
- Focused lung ultrasound (FLUS) is crucial for emergency diagnostics.
- Acquiring FLUS proficiency can be challenging in clinical settings.
- Immersive virtual reality (IVR) presents a promising, risk-free educational solution.
Purpose of the Study:
- To evaluate the educational impact of gamified vs. non-gamified IVR training on novice FLUS users.
- To assess the learning effectiveness by comparing IVR training outcomes with established user proficiency levels.
Main Methods:
- 48 novice participants were divided into gamified (n=24) and non-gamified (n=24) IVR training groups.
- A validated test measured FLUS knowledge and skills post-training.
- Scores were compared between groups and against known novice, intermediate, and experienced FLUS user benchmarks.
Main Results:
- No significant difference in test scores between the gamified (mean=15.5) and non-gamified (mean=15.2) IVR groups (p=0.66).
- Both groups achieved scores comparable to known intermediate FLUS users (gamified p=0.63, non-gamified p=0.24).
Conclusions:
- Gamification elements did not significantly alter learning outcomes in this IVR FLUS training module.
- Both IVR training formats are effective for unsupervised, out-of-hospital training of novice FLUS users.
- IVR provides a viable method to enhance FLUS competency in emergency medicine education.
Keywords:
EducationGamificationImmersive virtual realityLung ultrasoundSimulationSimulation-based trainingSkillsUltrasonography
