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Multi-Objective Multi-Instance Learning: A New Approach to Machine Learning for eSports.
Kokten Ulas Birant1, Derya Birant1
1Department of Computer Engineering, Dokuz Eylul University, Izmir 35390, Turkey.
This study introduces Multi-Objective Multi-Instance Learning (MOMIL) for accurate eSports win prediction. The novel team-centric approach achieves up to 95% accuracy, outperforming existing methods.
Area of Science:
- Computer Science
- Artificial Intelligence
- Machine Learning
Background:
- Traditional eSports prediction models focus on individual players, neglecting crucial team dynamics.
- Team cooperation is vital for success in eSports, necessitating a team-centric prediction approach.
Purpose of the Study:
- To develop a novel machine learning approach for accurate prediction of eSports match outcomes.
- To address the limitations of player-centric models by introducing a team-centric classification method.
Main Methods:
- Proposed Multi-Objective Multi-Instance Learning (MOMIL), a novel approach applying multi-instance learning to eSports win prediction.
- Jointly considered player objectives within a team to capture inter-player relationships during classification.
- Utilized entropy as a measure of impurity for decision tree construction.
Main Results:
- The MOMIL approach demonstrated superior accuracy compared to standard classification techniques.
- Models were built using season-based data, a departure from previous studies.
- Achieved up to 95% accuracy in eSports win prediction, surpassing state-of-the-art methods on the same dataset.
Conclusions:
- MOMIL effectively captures team dynamics for improved eSports win prediction.
- The team-centric, multi-instance learning framework offers a significant advancement in the field.
- This research provides a highly accurate and robust method for predicting eSports match outcomes.
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