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The computer, A choreographer? Aesthetic responses to randomly-generated dance choreography by a computer.
Kohinoor M Darda1,2,3, Emily S Cross1,2,4
1School of Psychology and Neuroscience, University of Glasgow, UK.
Heliyon
|January 23, 2023
Summary
Experts show bias against AI-generated art, even when unaware of its origin. This study reveals how beliefs about artificial intelligence (AI) influence aesthetic judgments in both experts and novices.
Area of Science:
- Empirical aesthetics
- Artificial intelligence (AI)
- Cognitive science
- Neuroscience
Background:
- Advancements in AI and machine learning are blurring the lines of artistic creativity.
- This raises fundamental questions about the definition of art, the role of human creativity, and the evaluation of AI-generated artworks.
- Understanding human responses to AI-generated art is crucial for human-AI interaction.
Purpose of the Study:
- To investigate aesthetic responses toward computer-generated art.
- To examine observer prejudices against computer-generated dance choreography.
- To assess the impact of expertise and beliefs about artistic origin on aesthetic evaluation.
Main Methods:
- Two pre-registered, statistically powered experiments were conducted.
- Participants' aesthetic responses to computer-generated dance choreography were analyzed.
- The influence of expertise and pre-conceived beliefs about the artwork's origin was investigated.
Main Results:
- Substantive evidence of an explicit bias among dance experts against computer-generated choreography was found.
- The belief about a dance work's origin significantly biased aesthetic responses in both dance experts and naive participants.
- Pre-conceived notions about AI's role in art creation impact aesthetic judgment.
Conclusions:
- Viewer attitudes and knowledge about AI significantly influence interactions with artificial agents and art.
- The study highlights the need to consider viewer perceptions when developing and evaluating AI-generated art.
- Findings have implications for empirical aesthetics, AI development, robotics, and social cognition research.
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