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Building digital escape rooms for learning: From theory to practice
Romket Pornsakulpaisal1, Zara Ahmed1, Harold Bok2
1School of Medicine, RCSI University of Medicine and Health Sciences, Dublin, Ireland.
Abstract:
Digital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game-based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.
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