Serious Games and Gamification: Health Care Workers' Experience, Attitudes, and Knowledge

Zoltan Katonai1, Rahul Gupta1, Sabina Heuss2

  • 1Psychiatric Services Grisons, Chur, Switzerland.

Summary

Younger healthcare workers show positive attitudes towards serious games for training, unlike older generations who prefer traditional methods. This highlights opportunities for digital learning in medical education.

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