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Gamification and discovery learning: Motivating and involving students in the learning process
1Mondragon Unibertsitatea, Loramendi 4, Mondragon, 20500, Basque Country, Spain.
This study combined gamification and Discovery Learning using Webquests to boost student motivation and learning in Software Engineering. The innovative approach improved academic results, creativity, and practical application skills.
Area of Science:
- Computer Science Education
- Educational Technology
Background:
- Universities are integrating active learning methodologies due to increased technology use by students.
- The COVID-19 pandemic accelerated pedagogical innovation, emphasizing student motivation and engagement.
- Traditional lectures struggle to maintain student attention and foster deep understanding.
Purpose of the Study:
- To investigate the combined effect of gamification and Discovery Learning via Webquests in a Software Engineering course.
- To enhance student motivation, knowledge acquisition, and practical skills development.
- To address the gap in research on the synergistic use of these two instructional models.
Main Methods:
- Implementation of gamification and Discovery Learning instructional model.
- Utilized Webquests as a primary tool for the Discovery Learning component.
- Applied the combined approach in a Software Engineering subject during the 2021/2022 academic year.
Main Results:
- The joint use of gamification and Discovery Learning showed improved academic results compared to single-method approaches.
- Students exhibited greater motivation, creativity, and ability to apply learned concepts.
- The study highlights the effectiveness of this combined pedagogical strategy.
Conclusions:
- The integration of gamification and Discovery Learning through Webquests offers a powerful pedagogical strategy for computer science education.
- This approach significantly enhances student engagement, knowledge retention, and skill development.
- Future research should explore this combined model in other disciplines.
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