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Published on: April 20, 2019
Immersive Virtual Reality to Distract From Pain in Children Treated With L-asparaginase by Intramuscular Injection
Chia-Chi Chiu1, Yu-Ting Lin1, Yean Wang2
1Nursing, Chang Gung Memorial Hospital, Taoyuan, TWN.
Insights
Virtual reality (VR) offers a non-pharmacological approach to reduce pain and anxiety in children undergoing acute lymphoblastic leukemia (ALL) chemotherapy. This enjoyable distraction technology positively impacts mood and pain perception during L-asparaginase injections.
Area of Science:
- Pediatric Oncology
- Pain Management
- Medical Technology
Background:
- Children with acute lymphoblastic leukemia (ALL) frequently experience pain and discomfort from treatment-related procedures.
- Intramuscular injections of L-asparaginase (L-ASP) are a common source of pain and anxiety in pediatric ALL patients.
- Virtual reality (VR) presents a potential non-pharmacological intervention to alleviate these adverse effects.
Purpose of the Study:
- To explore the benefits of VR as a psychological intervention for reducing pain and anxiety in children receiving L-ASP chemotherapy.
- To assess the impact of VR on patients' mood, pain levels, and overall comfort during injections.
- To evaluate participant satisfaction with VR technology as a distraction method.
Main Methods:
- A mixed-methods study involving 14 children aged 6-18 receiving L-ASP chemotherapy between April 2021 and March 2022.
- Participants used VR with nature themes during injections, with pain assessed using a Numerical Rating Scale (NRS).
- Semi-structured interviews were conducted to gather qualitative data on participants' experiences and perceptions.
Main Results:
- Eight out of 14 patients reported a reduction in perceived pain after using VR.
- Caregivers observed more positive pain perception, reduced resistance, and less crying in patients using VR.
- VR served as an enjoyable distraction, positively influencing mood and comfort during chemotherapy.
Conclusions:
- VR is an effective and enjoyable distraction intervention for managing treatment-related pain in children with ALL undergoing intramuscular chemotherapy.
- The study highlights VR's potential to improve patient comfort and reduce procedural distress.
- Findings suggest expanding VR applications to benefit a wider range of patients in healthcare settings.
Abstract:
Background Treatment-related pain and discomfort are two of the most common manifestations in children with acute lymphoblastic leukemia (ALL). Patients with ALL are usually treated with L-asparaginase (L-ASP) by intramuscular injection. Children receiving L-ASP chemotherapy must bear adverse reactions such as pain caused by intramuscular injections. The use of virtual reality (VR) distraction technology could be a non-pharmacological intervention to bolster patients' comfort and decrease anxiety and procedure-related pain within hospital settings. Methodology The study explored the potential benefits of VR as a psychological intervention to induce positive emotions and reduce pain levels in participants receiving L-ASP injections. Participants in the study had the opportunity to select a nature theme of their choosing during their treatment session. The study provided a noninvasive solution that promoted relaxation to reduce anxiety by shifting an individual's mood positively during treatment. The objective was met by measuring participants' mood and pain levels before and after the VR experience and participant satisfaction with the use of the technology. This mixed-methods study of children aged six to 18 received L-ASP between April 2021 and March 2022, using a Numerical Rating Scale (NRS) with sheer numbers ranging from 0 (no pain) to 10 (extreme or most pain possible). Semi-structured interviews were conducted to collect new data and explore participants' thoughts and beliefs about a particular topic. A total of 14 patients participated. Descriptive statistics and content analysis are used to describe the data analyzed. VR is an enjoyable distraction intervention for managing treatment-related pain in ALL with intramuscular chemotherapy. Results Eight of 14 patients found a reduction in perceived pain after wearing VR. During the intervention implementation, the primary caregivers felt that the patient's pain perception was more positive when using the virtual reality device, and there was less resistance and less crying. Conclusions This study describes changes and experiences associated with pain and physical discomfort in children with ALL receiving intramuscular chemotherapy. This teaching model is applied to developing medical personnel, providing information about the disease and daily care, and educating the participants' family members. This study may expand the usage of VR applications so that more patients can benefit from them.
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