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A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study.
Stéphanie Carlier1,2, Vince Naessens1, Femke De Backere1,2
1Internet Technology and Data Science Lab, Faculty of Engineering and Architecture, Ghent University, Ghent, Belgium.
This study introduces a framework to simplify the design of personalized serious games for healthcare. It enables knowledge transfer and algorithm reuse, making serious game development more efficient.
Area of Science:
- Software Engineering
- Game Design
- Health Informatics
Background:
- Serious games in healthcare motivate adherence, reduce costs, and educate patients.
- Current serious games lack personalization, are costly, and complex to develop.
- A standardized approach for personalizing serious games is missing.
Purpose of the Study:
- To propose a software engineering framework for designing personalized serious games in healthcare.
- To streamline the design process by facilitating knowledge and algorithm reuse.
- To simplify the comparison and evaluation of different personalization strategies.
Main Methods:
- A framework was developed addressing: Why personalize? What parameters? How to personalize?
- Stakeholders (domain expert, game developer, software engineer) were assigned specific roles.
- The framework was illustrated and evaluated using a proof-of-concept serious game.
Main Results:
- A proof-of-concept serious game for shoulder rehabilitation was developed and evaluated.
- Simulations demonstrated the value of both real-time and offline personalization.
- The framework simplified the design process and showed component interaction.
Conclusions:
- The proposed framework clarifies stakeholder roles in personalized serious game design.
- It emphasizes knowledge transferability and personalization algorithm reusability.
- The framework simplifies the development of personalized serious games in healthcare.
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