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Updated: Aug 7, 2025

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Online Explorative Study on the Learning Uses of Virtual Reality Among Early Adopters
Published on: November 22, 2019
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Exploring the content of the STAND-VR intervention: A qualitative interview study.
David Healy1, Emma Carr2, Owen Conlan3
1School of Psychology, University of Galway, Ireland.
PLOS Digital Health
|March 13, 2023
Summary
Older adults are interested in using immersive virtual reality (IVR) to reduce sedentary behavior and improve health. They desire engaging content and user-friendly interfaces for this technology.
Area of Science:
- Gerontology
- Digital Health
- Behavioral Science
Background:
- Prolonged sedentary behavior is linked to chronic diseases and mortality.
- Digital health interventions can increase physical activity and reduce sedentary time.
- Older adults may adopt immersive virtual reality (IVR) for enhanced agency in physical and social activities.
Purpose of the Study:
- To qualitatively explore older adults' perspectives on the content and integration of a novel intervention, STAND-VR, within an immersive virtual environment.
- To understand how to design IVR experiences that are accessible and meaningful for older adults.
- To investigate older adults' perceptions of IVR for reducing sedentary behavior.
Main Methods:
- Qualitative study using semi-structured interviews with 12 participants aged 60-91.
- Analysis conducted using reflexive thematic analysis, adhering to COREQ guidelines.
- Exploration of participants' perceptions of IVR before and after use, desired learning methods, content preferences, and beliefs about sedentary activity.
Main Results:
- Three themes emerged: 'Immersive Virtual Reality: The Cover versus the Contents', 'Ironing Out the (Behavioural) Details', and 'When Two Worlds Collide'.
- Participants' perceptions of IVR, desired interactions, and learning preferences were identified.
- Insights into older adults' beliefs regarding sedentary activity and IVR use were gathered.
Conclusions:
- Older adults expressed interest in IVR for reducing sedentary behavior and enhancing agency.
- Findings will inform the design of more accessible and meaningful IVR experiences for older adults.
- Future IVR interventions can be tailored to improve health outcomes and provide purposeful activities for this demographic.

