Related Experiment Video
Updated: Aug 4, 2025

Evanescent Field Based Photoacoustics: Optical Property Evaluation at Surfaces
Published on: July 26, 2016
Specular Path Generation and Near-Reflective Diffraction in Interactive Acoustical Simulations
Abstract:
Most systems for simulating sound propagation in a virtual environment for interactive applications use ray- or path-based models of sound. With these models, the "early" (low-order) specular reflection paths play a key role in defining the "sound" of the environment. However, the wave nature of sound, and the fact that smooth objects are approximated by triangle meshes, pose challenges for creating realistic approximations of the reflection results. Existing methods which produce accurate results are too slow to be used in most interactive applications with dynamic scenes. This paper presents a method for reflections modeling called spatially sampled near-reflective diffraction (SSNRD), based on an existing approximate diffraction model, Volumetric Diffraction and Transmission (VDaT). The SSNRD model addresses the challenges mentioned above, produces results accurate to within 1-2 dB on average compared to edge diffraction, and is fast enough to generate thousands of paths in a few milliseconds in large scenes. This method encompasses scene geometry processing, path trajectory generation, spatial sampling for diffraction modeling, and a small deep neural network (DNN) to produce the final response of each path. All steps of the method are GPU-accelerated, and NVIDIA RTX real-time ray tracing hardware is used for spatial computing tasks beyond just traditional ray tracing.
Related Concept Videos
Echo
Imagine the sound is reflected back to the ears. Assuming that the source is very close to the human, the difference between hearing the two sounds—the emitted sound and the reflected sound—may be more than the minimum time for perceiving distinct sounds. If this is the case,...
Interference: Path Lengths
Two special sources may be considered when they are in phase. This can be easily achieved by feeding the two sources from the same source. An example would be synchronizing the two speakers by feeding them with the same source, such as the sound waves produced by a tuning fork. This setup ensures that the two sources have the same frequency and are...
Reflection of Waves
Sound Waves: Interference
X-ray Crystallography
Diffraction
Diffraction is the change in the direction of travel experienced by an electromagnetic wave when it encounters a physical barrier whose dimensions are comparable to those of the wavelength of the light. X-rays are electromagnetic radiation with wavelengths about as long as the distance between neighboring...
Standing Waves in a Cavity

