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    This study explores augmented and mixed reality (AR/XR) for sports visualization, offering insights for athletes, analysts, and fans. It shares best practices and challenges in designing effective AR/XR sports data visualizations.

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    Area of Science:

    • Computer Science
    • Human-Computer Interaction
    • Sports Analytics

    Background:

    • Sports data visualization presents unique challenges due to spatial, temporal, and user-centric data requirements.
    • Emerging augmented and mixed reality (AR/XR) technologies offer new avenues for sports visualization but introduce novel complexities.

    Purpose of the Study:

    • To share experiences and lessons learned from conducting visualization research within the SportsXR domain.
    • To identify best practices and pitfalls in designing and evaluating sports visualizations using AR/XR technologies.

    Main Methods:

    • Collaboration with sports domain experts to understand user-specific needs (athletes, analysts, fans).
    • Iterative design and evaluation of AR/XR visualization prototypes tailored to different user requirements.
    • Synthesis of practical insights from real-world sports visualization projects.

    Main Results:

    • Different user groups (athletes, analysts, fans) have distinct visualization needs, influencing design constraints.
    • AR/XR technologies enable personalized visualizations for real-time feedback, automated analysis, and live data integration.
    • Key lessons learned in applying visualization techniques to sports contexts using emerging technologies.

    Conclusions:

    • Sports visualization research in AR/XR offers valuable insights for the broader visualization community.
    • The unique challenges and opportunities in sports analytics can drive innovation in immersive and situated data analysis.
    • Effective sports visualization requires a deep understanding of user needs and the capabilities of emerging AR/XR platforms.