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Related Concept Videos

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Children master language quickly and with relative ease, supported by both biological predisposition and reinforcement. B. F. Skinner (1957) proposed that language is learned through reinforcement, while Noam Chomsky (1965) argued that language acquisition mechanisms are biologically determined.
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Learning disabilities are cognitive disorders caused by neurological impairments that affect cognitive functions like language and reading, without indicating overall intellectual or developmental challenges. These disabilities differ from global intellectual or developmental disabilities as they are limited to distinct cognitive functions. Common learning disabilities include dysgraphia, dyslexia, and dyscalculia, each of which impacts unique aspects of learning.
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E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
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Language, whether spoken, signed, or written, consists of specific components: lexicon and grammar. The lexicon is the vocabulary of a language, comprising its words. Grammar is the set of rules used to convey meaning through the lexicon. For example, English grammar adds “-ed” to most verbs to indicate past tense. Words are formed by combining phonemes, which are the basic sound units of a language. Different languages have different sets of phonemes (e.g., “ah” vs.
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Related Experiment Video

Updated: Aug 4, 2025

Transcranial Direct Current Stimulation tDCS of Wernicke's and Broca's Areas in Studies of Language Learning and Word Acquisition
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Digital Game-Based Korean Language Learning for Russian Immigrant Children.

Jeong Soo Kim1, Soo Young Kim2, Sun Mi Kim3

  • 1Wongok Elementary School, Anseong, Korea.

Games for Health Journal
|April 6, 2023
PubMed
Summary
This summary is machine-generated.

Digital game-based learning significantly improved Korean language skills for Russian immigrant children. This method was particularly effective for children with attention-deficit/hyperactivity disorder (ADHD), showing greater gains than traditional methods.

Keywords:
Attention-deficit/hyperactivity disorderDigital game-based learningImmigrant studentKorean education

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Area of Science:

  • Educational Technology
  • Applied Linguistics
  • Child Psychology

Background:

  • Digital game-based learning (DGBL) offers engaging educational experiences.
  • Children with attention problems often show interest in internet games.
  • Russian immigrant children may benefit from innovative language acquisition tools.

Purpose of the Study:

  • To evaluate the effectiveness of DGBL for improving Korean language skills in Russian immigrant children.
  • To compare the efficacy of DGBL in children with and without attention-deficit/hyperactivity disorder (ADHD).

Main Methods:

  • An 8-week crossover study involving 26 Russian immigrant children.
  • Four weeks of digital game rounds using Wise-Ax™ for Korean vocabulary education.
  • Four weeks of control rounds (traditional methods) with Korean language ability tests at 4 and 8 weeks.

Main Results:

  • Over 80% of children reported satisfaction with the digital game-based Korean education.
  • Significant improvements in Korean language ability were observed compared to traditional methods.
  • Children with ADHD demonstrated a greater increase in Korean language test scores during the game rounds.

Conclusions:

  • Wise-Ax™ is an effective tool for enhancing Korean language acquisition in Russian immigrant children.
  • DGBL shows particular promise for improving language skills in immigrant children with ADHD.
  • Gamified learning approaches can positively impact educational outcomes for diverse student populations.