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    Area of Science:

    • Computer Vision
    • Computer Graphics
    • Computational Imaging

    Background:

    • Recent advances in inverse rendering rely on high-dimensional lighting representations and differentiable rendering.
    • Existing methods struggle with complex multi-bounce lighting effects and exhibit light source model deviations and ambiguities, limiting scene editing applications.

    Purpose of the Study:

    • To develop a multi-bounce inverse rendering method capable of correctly rendering complex lighting effects for scene editing.
    • To address limitations in handling multi-bounce lighting and ambiguities in current inverse rendering techniques.

    Main Methods:

    • Utilized Monte Carlo path tracing for multi-bounce inverse rendering.
    • Proposed a novel light source model tailored for indoor scene editing.
    • Designed a specific neural network with disambiguation constraints to mitigate inverse rendering ambiguities.

    Main Results:

    • The method successfully enables correct rendering of complex multi-bounce lighting effects in scene editing.
    • Evaluations on synthetic and real indoor scenes demonstrated improved photo-realistic quality through tasks like virtual object insertion, material editing, and relighting.

    Conclusions:

    • The proposed multi-bounce inverse rendering method enhances scene editing capabilities by accurately capturing complex lighting.
    • The novel light source model and neural network design effectively address prior limitations, leading to superior photo-realistic results.