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Are Virtual Reality Serious Video Games More Effective Than Web Video Games?
IEEE Computer Graphics and Applications
|April 6, 2023
Summary
This study introduces a serious video game for learning Scrum, available in virtual reality and web formats. Both versions effectively enhance knowledge and motivation, with no significant difference in learning outcomes.
Area of Science:
- Educational Technology
- Software Engineering Education
Background:
- Virtual reality (VR) is increasingly used in education, but its comparative effectiveness against other technologies like video games is unclear.
- Scrum is a vital methodology in the software industry, necessitating effective learning tools.
Purpose of the Study:
- To present a serious video game designed for learning the Scrum methodology.
- To compare the effectiveness of mobile VR and WebGL formats of the game for knowledge acquisition and motivation.
Main Methods:
- An empirical study involving 289 students.
- Utilized pre-post tests and questionnaires to assess knowledge gain and motivation.
- Compared mobile virtual reality and WebGL versions of the serious game.
Main Results:
- Both VR and Web formats of the Scrum serious game significantly improved knowledge acquisition.
- The game successfully enhanced student motivation, engagement, and enjoyment.
- No statistically significant difference was found in learning effectiveness between the VR and Web versions.
Conclusions:
- Serious video games, in both VR and Web formats, are effective tools for learning Scrum.
- The choice between VR and Web formats does not impact learning effectiveness for this Scrum game.
- The study highlights the potential of gamified learning for software engineering methodologies.

