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Related Concept Videos

Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

776
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
776

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Integrating Both Parallax and Latency Compensation into Video See-through Head-mounted Display.

Atsushi Ishihara, Hiroyuki Aga, Yasuko Ishihara

    IEEE Transactions on Visualization and Computer Graphics
    |April 7, 2023
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    This study presents a mixed-reality head-mounted display that improves realism by rapidly generating depth maps for accurate occlusion and low-latency performance. The system achieves high spatial accuracy and minimal latency for a better user experience.

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    Area of Science:

    • Computer Vision
    • Human-Computer Interaction
    • Mixed Reality

    Background:

    • Achieving consistent spatial and temporal composition in mixed reality (MR) requires accurate reconstruction, occlusion, and reprojection of real and virtual scenes.
    • Estimating dense depth maps for these tasks is computationally intensive, leading to unacceptable latency in head-mounted displays (HMDs).

    Purpose of the Study:

    • To develop a perspective-corrected video see-through MR HMD with edge-preserving occlusion and low-latency capabilities.
    • To balance spatial consistency and low latency by rapidly generating depth maps focused on edge smoothness and disocclusion.

    Main Methods:

    • A hybrid edge refinement method using infrared masks and color-guided filters was employed.
    • Disocclusions were filled using temporally cached depth maps.
    • A two-phase temporal warping architecture synchronized camera pairs and displays for registration error reduction and head motion compensation.

    Main Results:

    • The system achieved low latency (less than 4 ms) relative to head motion.
    • High spatial accuracy was demonstrated (less than 0.1° in size, less than 0.3° in position).
    • A wearable prototype was implemented and evaluated through end-to-end measurements.

    Conclusions:

    • The proposed depth map generation method effectively balances spatial consistency and low latency for MR HMDs.
    • This approach significantly enhances the realism of mixed reality systems.
    • The system's performance metrics suggest a viable solution for next-generation MR devices.