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    Joystick rotation in VR offers convenience but can cause sickness. Users preferred direct joystick control over resetting, with minimal impact on spatial awareness.

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    Area of Science:

    • Human-Computer Interaction
    • Virtual Reality
    • User Experience Research

    Background:

    • Head tracking enables natural VR navigation, but controller-based rotation is used when physical movement is limited.
    • Joystick rotation in VR can cause cybersickness and disorientation compared to physical turning.
    • Limited data exists on how joystick rotation variations affect user experience and spatial orientation.

    Purpose of the Study:

    • To investigate the trade-offs between different joystick rotation techniques in VR.
    • To evaluate the impact of joystick rotation, resetting, and field-of-view reduction on cybersickness and spatial orientation.
    • To determine user preferences for various VR rotation methods.

    Main Methods:

    • Two controlled experiments were conducted with participants navigating virtual environments.
    • Participants experienced different joystick rotation techniques, including direct manipulation and resetting.
    • Spatial orientation was tested, and subjective measures of sickness and user preference were collected.

    Main Results:

    • User preference leaned towards directly manipulated joystick-based rotations over user-initiated resetting.
    • The tested techniques had minimal impact on participants' spatial awareness.
    • Subjective sickness and orientation perception varied across different rotation methods.

    Conclusions:

    • Directly manipulated joystick rotation is a preferred method for VR navigation in constrained environments.
    • VR developers should consider user preferences and potential cybersickness when implementing controller-based rotation.
    • Further research can explore optimizing joystick rotation parameters to minimize discomfort and maintain spatial orientation.