Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

The Vestibular System01:29

The Vestibular System

39.8K
The vestibular system is a set of inner ear structures that provide a sense of balance and spatial orientation. This system is comprised of structures within the labyrinth of the inner ear, including the cochlea and two otolith organs—the utricle and saccule. The labyrinth also contains three semicircular canals—superior, posterior, and horizontal—that are oriented on different planes.
39.8K
Equilibrium and Balance01:15

Equilibrium and Balance

4.8K
The inner ear assumes dual functionalities of auditory perception and equilibrium maintenance. The vestibule is the organ responsible for balance. This organ contains mechanoreceptors, specifically hair cells, endowed with stereocilia, which aid in deciphering information regarding the position and motion of our heads. Two intrinsic components, the utricle and saccule, help perceive head position, while the semicircular canals track head movement. Neurological messages initiated in the...
4.8K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Will I speak louder if I see you struggling to understand? Speech modifications in response to non-verbal visual cues of listening effort.

Psychonomic bulletin & review·2026
Same author

Precise tactile localization on tools in two dimensions.

iScience·2026
Same author

On the impact of tactile processing on motor cortex: how touch shapes motor behaviour.

Brain structure & function·2026
Same author

Clinical and Genetic Spectrum of ACO2-Linked Dominant Optic Atrophy.

JAMA ophthalmology·2026
Same author

The effects of rapid versus controlled actions on perceptual hand maps.

Attention, perception & psychophysics·2026
Same author

Treatment Discontinuation in Patients With Myelin Oligodendrocyte Glycoprotein Antibody-Associated Disease.

JAMA neurology·2026

Related Experiment Video

Updated: Aug 2, 2025

Testing of all Six Semicircular Canals with Video Head Impulse Test Systems
08:38

Testing of all Six Semicircular Canals with Video Head Impulse Test Systems

Published on: April 18, 2019

30.9K

Virtual reality set-up for studying vestibular function during head impulse test.

Clément Desoche1, Grégoire Verdelet2, Romeo Salemme1,2

  • 1Université Claude Bernard Lyon 1, CNRS, INSERM, Centre de Recherche en Neurosciences de Lyon CRNL U1028 UMR5292, Neuro-Immersion Platform, Bron, France.

Frontiers in Neurology
|April 17, 2023
PubMed
Summary
This summary is machine-generated.

Virtual reality head impulse testing (VR-HIT) successfully recorded eye and head movements in healthy subjects, even with altered visual feedback. This technology shows promise for vestibular disorder research and rehabilitation.

Keywords:
head impulse testvestibular functionvestibulo-ocluar reflexvirtual realityvisio-vestibular mismatchvisual feedback

More Related Videos

Three Dimensional Vestibular Ocular Reflex Testing Using a Six Degrees of Freedom Motion Platform
10:12

Three Dimensional Vestibular Ocular Reflex Testing Using a Six Degrees of Freedom Motion Platform

Published on: May 23, 2013

16.0K
Measuring the Influence of Magnetic Vestibular Stimulation on Nystagmus, Self-Motion Perception, and Cognitive Performance in a 7T MRT
08:57

Measuring the Influence of Magnetic Vestibular Stimulation on Nystagmus, Self-Motion Perception, and Cognitive Performance in a 7T MRT

Published on: March 3, 2023

2.0K

Related Experiment Videos

Last Updated: Aug 2, 2025

Testing of all Six Semicircular Canals with Video Head Impulse Test Systems
08:38

Testing of all Six Semicircular Canals with Video Head Impulse Test Systems

Published on: April 18, 2019

30.9K
Three Dimensional Vestibular Ocular Reflex Testing Using a Six Degrees of Freedom Motion Platform
10:12

Three Dimensional Vestibular Ocular Reflex Testing Using a Six Degrees of Freedom Motion Platform

Published on: May 23, 2013

16.0K
Measuring the Influence of Magnetic Vestibular Stimulation on Nystagmus, Self-Motion Perception, and Cognitive Performance in a 7T MRT
08:57

Measuring the Influence of Magnetic Vestibular Stimulation on Nystagmus, Self-Motion Perception, and Cognitive Performance in a 7T MRT

Published on: March 3, 2023

2.0K

Area of Science:

  • Neuroscience
  • Ophthalmology
  • Vestibular System Research

Background:

  • Virtual reality (VR) provides an ecological setting for vestibular research.
  • Altered visual feedback in VR can be beneficial for treating vestibular disorders.
  • Quantifying the vestibulo-ocular reflex (VOR) during head impulse tests (HIT) in VR is not well-documented.

Purpose of the Study:

  • Assess the feasibility and performance of eye and head movement measurements in VR during high-velocity head rotations (VR-HIT) with normal visual feedback.
  • Determine the feasibility of VR-HIT recordings under altered visual feedback conditions in healthy subjects.

Main Methods:

  • Twelve healthy subjects underwent video HIT (vHIT) and VR-HIT.
  • Eye and head positions were recorded using an embedded eye tracker and infrared motion tracker in VR.
  • Subjects were tested under normal visual feedback and three altered conditions: reduced (half), nullified (freeze), and inverted (inverse) visual feedback gain.

Main Results:

  • High-quality eye and head motion recordings were achieved in all VR-HIT conditions.
  • No significant difference in VOR gain was observed between normal, half, freeze, and inverse conditions.
  • Head impulse duration and amplitude were significantly greater in VR-HIT compared to vHIT.
  • Covert saccades occurred in approximately 25% of trials across all altered VR-HIT conditions.

Conclusions:

  • The developed VR setup enables high-quality data recording for head impulse testing under various visual feedback conditions.
  • This VR-HIT system holds potential for investigating vestibular hypofunction compensation mechanisms.
  • The technology could be utilized for VOR adaptation studies in ecological settings and objective evaluation of VR-based vestibular rehabilitation.