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E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
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Related Experiment Video

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Author Spotlight: Deciphering the Cognitive and Neural Mechanisms of Gesture in Communication
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Author Spotlight: Deciphering the Cognitive and Neural Mechanisms of Gesture in Communication

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Learning to generate pointing gestures in situated embodied conversational agents.

Anna Deichler1, Siyang Wang1, Simon Alexanderson1

  • 1Division of Speech, Music and Hearing, KTH Royal Institute of Technology, Stockholm, Sweden.

Frontiers in Robotics and AI
|April 17, 2023
PubMed
Summary

Intelligent agents can now learn natural-looking pointing gestures for human communication. Combining imitation and reinforcement learning, agents achieve high accuracy in situated, embodied interactions.

Keywords:
embodied interactive agentsgesture generationimitation learningnon-verbal communicationphysics-aware machine learningreinforcement learning

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Area of Science:

  • Robotics
  • Human-Computer Interaction
  • Artificial Intelligence

Background:

  • Effective human-robot communication requires both verbal and non-verbal expression.
  • Current research often prioritizes verbal communication, neglecting non-verbal cues vital for situated interactions.
  • Non-verbal communication, like gestures, is crucial for agents to adapt flexible interaction strategies.

Purpose of the Study:

  • To develop a system for learning non-verbal communicative gestures in embodied interactive agents.
  • To enhance agent communication capabilities in physically situated settings through gesture generation.
  • To improve both the naturalness and referential accuracy of agent-generated gestures.

Main Methods:

  • Utilized a combination of imitation learning and reinforcement learning within a physically simulated environment.
  • Trained an agent to generate pointing gestures for referential tasks.
  • Evaluated the system against baseline models using subjective (virtual reality) and objective measures.

Main Results:

  • The proposed system achieved high motion naturalness and high referential accuracy in gesture generation.
  • Subjective evaluations in a virtual reality referential game demonstrated superior performance compared to a supervised learning baseline.
  • Objective evaluations confirmed the model's effectiveness in a simulated physical environment.

Conclusions:

  • Combining imitation and reinforcement learning is a promising approach for generating communicative gestures in embodied agents.
  • The developed system shows robustness in simulated physical environments, indicating potential for real-world robot applications.
  • The research highlights the importance of non-verbal communication for enhancing human-agent interaction and situated intelligence.