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Supervised dichoptic gaming versus monitored occlusion therapy for childhood amblyopia: Effectiveness and efficiency
Aveen Kadhum1, Emily T C Tan1, Maria Fronius2
1Department of Ophthalmology, Erasmus University Medical Center, Rotterdam, The Netherlands.
Acta Ophthalmologica
|April 20, 2023
Summary
Supervised dichoptic action-videogame play offers a more efficient treatment for amblyopia in children compared to traditional occlusion therapy. This innovative approach shows promise as a viable alternative for improving visual acuity.
Area of Science:
- Ophthalmology
- Pediatric Medicine
- Neuroscience
Background:
- Amblyopia, or "lazy eye," is a common cause of reduced vision in children.
- Current treatments like occlusion therapy can be burdensome and have variable success rates.
- Newer therapeutic approaches are needed to improve treatment adherence and outcomes.
Purpose of the Study:
- To compare the effectiveness and efficiency of supervised dichoptic action-videogame play versus occlusion therapy in children with amblyopia.
- To evaluate visual acuity changes and treatment efficiency over a 24-week period.
- To assess the viability of dichoptic gaming as an alternative treatment for refractive amblyopia.
Main Methods:
- Recruitment of newly diagnosed children (4-12 years) with amblyopia, excluding significant strabismus.
- Randomization to either supervised dichoptic action-videogame play (1 hour/week) or electronically monitored occlusion (2 hours/day) for 16 weeks.
- Primary outcome: visual acuity (VA) change from baseline to 24 weeks; secondary outcome: treatment efficiency.
Main Results:
- Median VA improved by 0.30 logMAR with gaming and 0.20 logMAR with occlusion (p=0.823).
- Treatment efficiency was significantly higher with gaming (1.25 logMAR/100h) compared to occlusion (0.08 logMAR/100h) (p<0.001).
- Dichoptic gaming demonstrated a 15-fold higher treatment efficiency under supervision.
Conclusions:
- Supervised dichoptic action-videogame play is a viable and highly efficient alternative for treating refractive amblyopia in older children post-glasses adaptation.
- The study highlights the potential of engaging video games in pediatric vision therapy.
- Further research may explore optimizing gaming parameters and long-term outcomes.

