Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

367
A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
367
Blind Procedures02:07

Blind Procedures

10.7K
Ideally, the people who observe and record the children’s behavior are unaware of who was assigned to the experimental or control group, in order to control for experimenter bias. Experimenter bias refers to the possibility that a researcher’s expectations might skew the results of the study. Remember, conducting an experiment requires a lot of planning, and the people involved in the research project have a vested interest in supporting their hypotheses. If the observers knew which...
10.7K
Visual Agnosia01:12

Visual Agnosia

251
Visual agnosia is a condition characterized by the inability to recognize visually presented objects despite having normal vision. For instance, a person with visual agnosia can describe the shape and color of an object but cannot identify or name it. This impairment does not affect their visual field, acuity, color vision, brightness discrimination, language, or memory. An example of this condition in a social setting is someone at a dinner party asking for "that silver thing with a round...
251
Responses to Gravity and Touch02:26

Responses to Gravity and Touch

34.9K
Gravitropism: Plant Responses to Gravity
34.9K
Sensory Modalities01:15

Sensory Modalities

1.4K
Sensation typically is the process by which the sensory receptors and sense organs detect stimuli from the internal and external environment and transmit this information to the central nervous system for processing.
General senses refer to the broad category of sensory information detected by receptors in the body and can be further grouped into somatic and visceral senses. Somatic sensations include touch, pressure, temperature, and pain and are essential for navigating our environment and...
1.4K
Visual System01:26

Visual System

631
Light enters the eye through the cornea, a transparent, dome-shaped surface covering the surface of the eyeball that helps to direct and focus incoming light. This light is then channeled toward the pupil, an adjustable opening whose size is controlled by the iris. The iris, a pigmented muscle, regulates the amount of light entering the eye by contracting or dilating the pupil, thereby ensuring optimal light levels for clear vision.
Once through the pupil, the light passes through the lens, a...
631

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Enhancing operational efficiency through overall equipment efficiency optimization and Kaizen initiatives.

PloS one·2025
See all related articles

Related Experiment Video

Updated: Aug 1, 2025

An Assessment Method and Toolkit to Evaluate Keyboard Design on Smartphones
05:42

An Assessment Method and Toolkit to Evaluate Keyboard Design on Smartphones

Published on: October 5, 2020

3.2K

SwingBoard: introducing swipe based virtual keyboard for visually impaired and blind users.

Iftekhar Ahmed1, Omar Farrok2

  • 1Department of Computer Science and Engineering, BRAC University, Dhaka, Bangladesh.

Disability and Rehabilitation. Assistive Technology
|April 25, 2023
PubMed
Summary

SwingBoard offers a new virtual keyboard solution for visually impaired and blind individuals, achieving fast typing speeds and high accuracy. This innovative accessibility tool enhances smartphone usability for users with visual impairments.

Keywords:
Accessibilityblindgesturekeyboardtext entrytouchscreenvisually impaired

More Related Videos

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

14.5K
Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

18.9K

Related Experiment Videos

Last Updated: Aug 1, 2025

An Assessment Method and Toolkit to Evaluate Keyboard Design on Smartphones
05:42

An Assessment Method and Toolkit to Evaluate Keyboard Design on Smartphones

Published on: October 5, 2020

3.2K
Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

14.5K
Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

18.9K

Area of Science:

  • Human-Computer Interaction
  • Assistive Technology
  • Accessibility Research

Background:

  • Typing is a critical accessibility challenge for visually impaired and blind individuals.
  • Existing virtual keyboards are often complex and slow for this user group.

Purpose of the Study:

  • To introduce SwingBoard, a novel text entry method designed for visually impaired and blind smartphone users.
  • To address the accessibility issues faced with current virtual keyboard technologies.

Main Methods:

  • SwingBoard utilizes 8 zones, 4 segments, 2 modes, and various gestures, triggered by swipe angle and length.
  • The system supports a-z, 0-9, punctuation, symbols, and keyboard functionalities, accommodating 66 key events.
  • Features like quick mode shifting, haptic feedback, talkback on swipe, and customizable swipe length enhance typing speed.

Main Results:

  • Seven blind participants achieved an average typing speed of 19.89 words per minute (WPM).
  • An average accuracy rate of 88% was recorded during testing.
  • These results represent some of the fastest-ever recorded average typing speeds for blind users.

Conclusions:

  • SwingBoard was found to be effective, easy to learn, and desirable for continued use by participants.
  • The virtual keyboard demonstrates significant potential as a valuable tool for visually impaired users.
  • SwingBoard offers remarkable typing speed and accuracy, improving smartphone accessibility.