Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Design Example: Identifying the Locations of Monuments in the Field Using Global Positioning System Device01:30

Design Example: Identifying the Locations of Monuments in the Field Using Global Positioning System Device

149
Surveyors use Global Positioning System (GPS) technology to measure the precise location and elevation of points on Earth. In a recent survey, GPS receivers were used to determine the coordinates and elevations of two park monuments. The process involved careful mission planning, data collection, and correction to ensure accuracy. The survey began with mission planning to identify optimal satellite visibility and minimize Position Dilution of Precision (PDOP). A geodetic control point...
149

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

VICO-DR: A Collaborative Virtual Dressing Room for Image Consulting.

Journal of imaging·2023
See all related articles

Related Experiment Video

Updated: Aug 1, 2025

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

12.8K

A Collaborative Virtual Walkthrough of Matera's Sassi Using Photogrammetric Reconstruction and Hand Gesture

Nicla Maria Notarangelo1, Gilda Manfredi2, Gabriele Gilio2

  • 1School of Engineering, University of Basilicata, 85100 Potenza, Italy.

Journal of Imaging
|April 27, 2023
PubMed
Summary

Collaborative virtual walkthroughs offer an effective way to explore cultural heritage sites like the Sassi of Matera. This technology uses photogrammetry and gesture recognition for an immersive educational experience.

Keywords:
collaborative virtual learning environmentdeep learningeducational and cultural heritage applicationshand gesture recognition (HGR)human–computer interactionphotogrammetryvirtual walkthrough

More Related Videos

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
06:17

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

Published on: January 26, 2024

2.0K
Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
06:36

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

Published on: October 18, 2024

1.0K

Related Experiment Videos

Last Updated: Aug 1, 2025

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

12.8K
Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
06:17

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

Published on: January 26, 2024

2.0K
Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
06:36

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

Published on: October 18, 2024

1.0K

Area of Science:

  • Digital Heritage
  • Virtual Reality in Education
  • Cultural Heritage Informatics

Background:

  • The COVID-19 pandemic highlighted the need for remote collaborative tools in education and cultural heritage.
  • Virtual walkthroughs enable exploration and interaction with global historical sites.
  • Developing realistic and user-friendly virtual applications presents significant challenges.

Purpose of the Study:

  • To investigate the potential of collaborative virtual walkthroughs as an educational tool for cultural heritage.
  • To focus on the Sassi of Matera, a UNESCO World Heritage Site, as a case study.
  • To develop an immersive and accessible virtual walkthrough application using advanced technologies.

Main Methods:

  • Development of a virtual walkthrough application using RealityCapture and Unreal Engine.
  • Utilizing photogrammetric reconstruction for accurate site representation.
  • Implementing deep learning-based hand gesture recognition for intuitive user interaction.

Main Results:

  • A test with 36 participants yielded positive feedback on the application's effectiveness, intuitiveness, and user-friendliness.
  • The virtual walkthrough provided precise representations of the complex historical site.
  • The application successfully promoted both tangible and intangible aspects of cultural heritage.

Conclusions:

  • Collaborative virtual walkthroughs are a valuable resource for architecture, cultural heritage, and environmental education.
  • The developed application demonstrates the potential for immersive and accessible heritage education.
  • Future work should focus on site expansion, performance enhancement, and learning outcome assessment.