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Published on: March 19, 2021
A Tailored and Engaging mHealth Gamified Framework for Nutritional Behaviour Change
Silvia Orte1, Carolina Migliorelli1, Laura Sistach-Bosch1
1Unitat de Salut Digital, Centre Tecnològic de Catalunya, Eurecat, 08005 Barcelona, Spain.
This study introduces a new mobile health app focusing on food groups, not just calories, to improve eating habits. Its gamified, personalized approach aims for long-term success and reduced chronic disease risk.
Area of Science:
- Nutritional Science
- Behavioral Science
- Digital Health
Background:
- Mobile health (mHealth) apps can improve eating habits.
- Current apps often use calorie/nutrient counting, facing challenges in long-term adherence, accuracy, and potential eating disorder risks.
Purpose of the Study:
- To develop and evaluate a novel mHealth framework for nutritional behavior change.
- To address limitations of traditional dietary tracking apps by focusing on food groups and sustained engagement.
Main Methods:
- Developed a mHealth framework integrated into the CarpeDiem app, focusing on key food group intake.
- Implemented a gamified system with personalized dietary missions and motivational recommendations.
- Utilized the Health Action Process Approach (HAPA) model, personalization, and AI-based recommender systems.
Main Results:
- The framework aims to foster sustained improvement in eating habits.
- Personalized, gamified interventions are designed to enhance user motivation and adherence.
- Focus on food groups offers a potentially more effective and sustainable approach than nutrient counting.
Conclusions:
- This mHealth approach may promote long-term healthy eating habits.
- By improving dietary patterns, the app could help reduce the risk of chronic diseases.
- The integration of behavioral science and AI offers a promising avenue for public health interventions.
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