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Updated: Jul 30, 2025

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Nikki Matthews1, Roxanne Seaman1, Emily Bremer1
1School of Kinesiology, Acadia University, Wolfville, NS, Canada.
Virtual programming maintained physical activity and physical literacy for individuals with disabilities, though the cognitive domain of physical literacy declined. This study evaluated the feasibility and impact of the virtual Sensory Motor Instructional Leadership Experience (S.M.I.L.E.) program.
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