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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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An adaptive reinforcement learning-based multimodal data fusion framework for human-robot confrontation gaming.

Wen Qi1, Haoyu Fan2, Hamid Reza Karimi3

  • 1School of Future Technology, South China University of Technology, Guangzhou, 511436, China; Pazhou Lab, Guangzhou, 510330, China.

Neural Networks : the Official Journal of the International Neural Network Society
|May 18, 2023
PubMed
Summary

This study introduces an adaptive reinforcement learning (RL) framework for human-robot interaction, enabling robots to learn complex games like Rock-Paper-Scissors. The system enhances robot intelligence and interference resistance for better HRC applications.

Keywords:
Adaptive learningHand Gesture RecognitionHuman–robot confrontationMultimodal data fusionMultiple sensors fusionReinforcement learning

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Area of Science:

  • Robotics
  • Artificial Intelligence
  • Human-Robot Interaction

Background:

  • Human-robot confrontation (HRC) applications, such as game playing, are increasingly common.
  • Existing methods struggle with robot intelligence and motion capture system interference.
  • There is a need for robust frameworks to improve HRC performance.

Purpose of the Study:

  • To present an adaptive reinforcement learning (RL) based multimodal data fusion (AdaRL-MDF) framework.
  • To enhance robot intelligence and anti-interference capabilities in HRC.
  • To enable a robot hand to play Rock-Paper-Scissors (RPS) with humans.

Main Methods:

  • Developed an AdaRL-MDF framework integrating an adaptive learning mechanism, an RL model, and multimodal data fusion.
  • Employed an ensemble classifier combining k-nearest neighbor (k-NN) and deep convolutional neural network (DCNN).
  • Utilized depth vision for gesture recognition with a k-NN classifier.

Main Results:

  • The AdaRL-MDF model demonstrated enhanced robot intelligence and interference resistance.
  • The ensemble k-NN and DCNN model showed high performance in accuracy and computational time.
  • The depth vision-based k-NN classifier achieved 100% identification accuracy for gestures.

Conclusions:

  • The AdaRL-MDF framework significantly improves HRC applications by enhancing robot intelligence and robustness.
  • The combined k-NN and DCNN ensemble model offers superior performance for gesture recognition.
  • This research paves the way for more sophisticated and intelligent HRC systems.