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Developing 3D models using photogrammetry for virtual reality training in anatomy.

Kayla J Krause1, Drew D Mullins1, Madison N Kist1

  • 1Department of Radiology, The Pennsylvania State University College of Medicine, Pennsylvania, Hershey, USA.

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This summary is machine-generated.

This study details using photogrammetry to create virtual reality (VR) anatomy learning modules. This approach integrates traditional methods with VR, proving feasible for medical educators.

Keywords:
VR technologyanatomical sciences/medical educationanatomyanatomy and medical educationanatomy educationvirtual reality

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Area of Science:

  • Medical Education
  • Anatomy
  • Virtual Reality

Background:

  • Virtual Reality (VR) is a validated educational tool in medicine.
  • Photogrammetry creates 3D models from 2D images.
  • A detailed guide for in-house VR tool development for anatomy is lacking.

Purpose of the Study:

  • To describe the process of developing and implementing an in-house VR tool for anatomy education.
  • To explore the benefits and challenges of using photogrammetry with VR.
  • To supplement traditional anatomy instruction with VR.

Main Methods:

  • Utilizing photogrammetry to create 3D models of anatomical structures.
  • Integrating these 3D models into a virtual reality environment.
  • Developing VR content and curriculum using off-the-shelf equipment.

Main Results:

  • The development of an in-house VR classroom using photogrammetry is feasible.
  • This approach combines the strengths of traditional body donor courses and VR.
  • VR content and curriculum development is approachable for medical educators.

Conclusions:

  • Photogrammetry-based VR offers a viable supplement to traditional anatomy education.
  • Medical educators can implement VR tools with accessible equipment.
  • This method enhances anatomical learning through immersive 3D experiences.