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Updated: Jul 27, 2025

Robotic Mirror Therapy System for Functional Recovery of Hemiplegic Arms
Published on: August 15, 2016
Conventional Mirror Therapy versus Immersive Virtual Reality Mirror Therapy: The Perceived Usability after Stroke
Eliana da Silva Jaques1,2, Anelise Ineu Figueiredo1,2, Aniuska Schiavo1,2
1Biomedical Gerontology Program of the School of Medicine, Pontifical Catholic University of Rio Grande do Sul (PUCRS), Porto Alegre, Brazil.
Conventional mirror therapy (MT) and virtual reality mirror therapy (VR) show similar usability for stroke rehabilitation. MT offers greater adaptability and comfort, while VR may increase task difficulty and immersion.
Area of Science:
- Neurorehabilitation
- Human-Computer Interaction
- Biomedical Engineering
Background:
- Stroke survivors often face long-term upper-limb impairments requiring extensive rehabilitation.
- Mirror therapy (MT) is a conventional approach, while immersive virtual reality mirror therapy (VR) offers a novel alternative.
Purpose of the Study:
- To compare the perceived usability of conventional mirror therapy (MT) versus immersive virtual reality mirror therapy (VR) for stroke rehabilitation.
- To evaluate participant experience and comfort levels with both MT and VR systems.
Main Methods:
- A study involving 45 participants (15 stroke survivors, 15 older adults, 15 young controls).
- Participants completed tasks using both MT and VR in a semi-random order.
- Usability was assessed using System Usability Scale (SUS) and NASA-Task Load Index (NASA-TLX), alongside experience-related questions.
Main Results:
- Both MT and VR demonstrated comparable perceived usability.
- MT was perceived as more adaptable and caused less discomfort.
- VR led to a higher perception of task difficulty and enhanced focus on the feedback, potentially due to increased immersion.
Conclusions:
- Despite VR's lower comfort levels, attributed possibly to goggle fit, both therapies exhibit similar perceived usability.
- Comfort is a critical factor influencing the adoption and effectiveness of VR in upper limb stroke rehabilitation.
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