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Prototyping Process and Usability Testing of a Serious Game for Brazilian Children With Type 1 Diabetes
Valéria Cássia Sparapani1, Arlete Dos Santos Petry, Rebecca Ortiz La Banca Barber
1Author Affiliations: Department of Nursing, Federal University of Santa Catarina, Federal University of Santa Catarina, Campus Universitário, Florianopolis (Dr Sparapani); and Federal University of Rio Grande do Norte/UFRN, Federal University of Rio Grande do Norte, Natal (Dr Petry), Brazil; Joslin Diabetes Center, Harvard Medical School and Institute for Nursing and Interprofessional Research, Children's Hospital Los Angeles, Children's Hospital Los Angeles, CA (Dr Barber); and Department of Maternal-Infant and Public Health Nursing, University of São Paulo at Ribeirão Preto College of Nursing, WHO Collaborating Center for Nursing Research Development, São Paulo, Brazil (Dr Nascimento).
Abstract:
This study aims to describe the prototype development and testing of a serious game designed for Brazilian children with diabetes. Following an approach of user-centered design, the researchers assessed game's preferences and diabetes learning needs to develop a Paper Prototype. The gameplay strategies included diabetes pathophysiology, self-care tasks, glycemic management, and food group learning. Diabetes and technology experts (n = 12) tested the prototype during audio-recorded sessions. Next, they answered a survey to evaluate the content, organization, presentation, and educational game aspects. The prototype showed a high content validity ratio (0.80), with three items not achieving the critical values (0.66). Experts recommended improving the game content and food illustrations. This evaluation contributed to the medium-fidelity prototype version, which after testing with diabetes experts (n = 12) achieved high content validity values (0.88). One item did not meet the critical values. Experts suggested increasing the options of outdoor activities and meals. Researchers also observed and video-recorded children with diabetes (n = 5) playing the game with satisfactory interaction. They considered the game enjoyable. The interdisciplinary team plays an important role guiding the designers in the use of theories and real needs of children. Prototypes are a low-cost usability and a successful method for evaluating games.
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