Game-based learning as training to use a chemotherapy preparation robot.
Alexandra Garnier1,2, Pascal Bonnabry1,2, Lucie Bouchoud1
1Pharmacy, Geneva University Hospitals, Geneva, Switzerland.
Summary
A gamified training program significantly boosted chemotherapy robot system knowledge and operator motivation. This playful approach ensured sustained knowledge retention for at least six months.
Area of Science:
- Pharmacy automation
- Healthcare technology training
- Gamification in education
Background:
- University hospital pharmacy implemented PharmaHelp robot for chemotherapy production.
- Complex system use and inadequate training led to decreased operator motivation and knowledge gaps.
Purpose of the Study:
- To develop and evaluate a short, standardized, gamified training program for chemotherapy robot operators.
- To address challenges in technical use, downtime, and operator knowledge disparities.
Main Methods:
- A gamified training program involving interactive games focused on manufacturing steps, usage criteria, and error handling.
- Operators (trainers/trainees) assessed on robot knowledge, motivation, and self-efficacy pre-training, post-training, and at 6 months.
- Statistical analysis using t-tests with Bonferroni adjustment and Likert scale for satisfaction.
Main Results:
- High participant satisfaction with the training's interactivity and playfulness.
- Significant improvement in operator knowledge from 57% pre-training to 77% post-training and 76.6% at 6 months.
- Substantial increases in motivation (57.6% to 86.6%) and self-efficacy (48.5% to 75.6%) post-training, with sustained levels at 6 months.
Conclusions:
- The gamified training program was highly effective and well-received by operators.
- The training program led to significant and lasting improvements in operator knowledge and confidence.
- Gamification offers a viable strategy for enhancing technical skills and motivation in automated pharmacy settings.


