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Measuring Cognitive Abilities in the Wild: Validating a Population-Scale Game-Based Cognitive Assessment.
Mads Kock Pedersen1,2, Carlos Mauricio Castaño Díaz3, Qian Janice Wang1,4
1Center for Hybrid Intelligence, Department of Management, Aarhus University.
Skill Lab, a new game-based tool, rapidly assesses cognitive abilities in diverse populations. This approach offers a faster, more accessible method for understanding individual cognitive differences and supports personalized diagnostics.
Area of Science:
- Cognitive Science
- Psychometrics
- Human-Computer Interaction
Background:
- Traditional cognitive assessments are time-consuming and lack ecological validity.
- There is a need for rapid, accessible, and engaging methods for cognitive phenotyping.
- Citizen science platforms offer opportunities for large-scale data collection in naturalistic settings.
Purpose of the Study:
- To develop and validate Skill Lab, a novel game-based tool for simultaneous cognitive ability assessment.
- To evaluate the feasibility of rapid, in-the-wild cognitive phenotyping.
- To establish a foundation for population-scale cognitive benchmarking and personalized diagnostics.
Main Methods:
- Development of Skill Lab, a game-based suite with mini-games and established cognitive tasks.
- Large-scale validation (N = 10,725) on a citizen science platform.
- Construction and validation of predictive models for eight cognitive abilities based on in-game behavior.
Main Results:
- Skill Lab models reliably predict individual cognitive abilities from in-game behavior.
- The game-based measures are five times faster than traditional tasks.
- Findings replicate age-related cognitive decline in a large sample (N = 6369).
Conclusions:
- Game-based cognitive assessment is feasible for rapid, in-the-wild evaluation.
- Skill Lab demonstrates potential for broad applications in personalized learning, employment, and psychiatry.
- This approach advances population-scale cognitive benchmarking and individualized mental health diagnostics.
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