Scene context automatically drives predictions of object transformations
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Updated: Jul 25, 2025

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
Published on: October 18, 2024
Giacomo Aldegheri1, Surya Gayet2, Marius V Peelen3
1Donders Institute for Brain, Cognition and Behaviour, Radboud University, Thomas van Aquinostraat 4, Nijmegen 6525 GD, the Netherlands; Department of Psychology, Amsterdam Brain & Cognition Center, University of Amsterdam, Nieuwe Achtergracht 129-B, Amsterdam 1018 WS, the Netherlands.
Abstract:
As our viewpoint changes, the whole scene around us rotates coherently. This allows us to predict how one part of a scene (e.g., an object) will change by observing other parts (e.g., the scene background). While human object perception is known to be strongly context-dependent, previous research has largely focused on how scene context can disambiguate fixed object properties, such as identity (e.g., a car is easier to recognize on a road than on a beach). It remains an open question whether object representations are updated dynamically based on the surrounding scene context, for example across changes in viewpoint. Here, we tested whether human observers dynamically and automatically predict the appearance of objects based on the orientation of the background scene. In three behavioral experiments (N = 152), we temporarily occluded objects within scenes that rotated. Upon the objects' reappearance, participants had to perform a perceptual discrimination task, which did not require taking the scene rotation into account. Performance on this orthogonal task strongly depended on whether objects reappeared rotated coherently with the surrounding scene or not. This effect persisted even when a majority of trials violated this real-world contingency between scene and object, showcasing the automaticity of these scene-based predictions. These findings indicate that contextual information plays an important role in predicting object transformations in structured real-world environments.
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