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Gamification, using game mechanics in the PapyGame environment, enhances learning and training for essential engineering modeling skills. This approach aims to improve abstraction and communication abilities for students and professionals.

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Area of Science:

  • Engineering Education
  • Human-Computer Interaction
  • Serious Games

Background:

  • Engineering modeling requires difficult-to-train skills like abstraction and communication.
  • Traditional teaching methods struggle to effectively impart these modeling skills.
  • Gamification offers a novel approach to enhance engagement and learning in serious contexts.

Purpose of the Study:

  • To investigate the integration of gaming mechanisms into modeling tasks for improved learning and training.
  • To introduce PapyGame, a gamified environment designed to support the development of modeling skills.
  • To present the implementation strategy, gamification elements, and conceptual architecture for gamified modeling.

Main Methods:

  • Development of PapyGame, a gamified modeling environment incorporating gaming elements.
  • Design of a conceptual architecture for applying gamification in any modeling context.
  • Conducting user experience evaluations to assess the effectiveness of PapyGame for learning.

Main Results:

  • Successful implementation of PapyGame, demonstrating the feasibility of gamified modeling.
  • User experience evaluations provided data on the benefits of gamified modeling for skill acquisition.
  • Identified key challenges and future directions for enhancing gamified modeling as an educational approach.

Conclusions:

  • Gamified modeling, as exemplified by PapyGame, shows potential for improving the teaching and learning of engineering modeling skills.
  • The developed conceptual architecture can guide the application of gamification in diverse modeling environments.
  • Further research is needed to overcome critical challenges and optimize gamified modeling for effective education and training.