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Related Experiment Video

Updated: Jul 25, 2025

Development of a Virtual Reality Assessment of Everyday Living Skills
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My hands are running away - learning a complex nursing skill via virtual reality simulation: a randomised mixed

Christian Plotzky1, Barbara Loessl2,3, Barbara Kuhnert4

  • 1Faculty Health, Safety, Society, Care & Technology Lab, Furtwangen University, Furtwangen, Germany. christian.plotzky@hs-furtwangen.de.

BMC Nursing
|June 27, 2023
PubMed
Summary

Virtual reality (VR) training improved nursing students' knowledge and satisfaction but did not enhance psychomotor skills compared to video. Simpler VR designs showed higher acceptance, suggesting VR as a complementary tool for clinical skills development.

Keywords:
Nursing educationSimulationSkills trainingVirtual reality

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Area of Science:

  • Nursing Education
  • Medical Simulation
  • Virtual Reality Technology

Background:

  • Clinical skills training is crucial for nursing, but traditional methods may not fully prepare students.
  • Virtual reality (VR) offers innovative simulation but its effectiveness needs further investigation.
  • This study compares VR simulation variants and video training for endotracheal suctioning skills.

Purpose of the Study:

  • To compare the effectiveness of two VR simulation variants and video training on nursing students' knowledge and skill acquisition.
  • To evaluate learner satisfaction and technology acceptance across different training modalities.
  • To explore student perceptions of VR for clinical skills practice.

Main Methods:

  • 131 undergraduate nursing students were randomized into three groups: two VR simulation groups and one video training group.
  • Knowledge was assessed via pre-post-tests; skills via objective structured clinical examination.
  • Learner satisfaction and technology acceptance were measured using standardized questionnaires and focus groups.

Main Results:

  • All groups showed significant knowledge gains; no significant differences were found between groups.
  • The video group outperformed VR groups in skill demonstration.
  • One VR group reported higher learner satisfaction than the video group; simpler VR had higher technology acceptance.

Conclusions:

  • VR training can enhance nursing students' knowledge and satisfaction but is currently less effective than video for psychomotor skill acquisition.
  • Simpler VR designs are recommended for better technology acceptance and targeted educational outcomes.
  • VR is best utilized as a supplementary tool to traditional skills labs, not a replacement, to enhance confidence and prepare for practical training.